War thunder matchmaking mechanics

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War Thunder

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Matchmaking by Skill - General Discussion - War Thunder - Official Forum

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Expanded Matchmaking Mechanics - Quantitative Restriction System

As you already know, the matchmaking in Random Battles is based on the Battle Rating of the participating vehicles, allowing the creation of game sessions without the explicit need for an additional ruleset or limitations. Through this, battles are quickly created and the teams are generally balanced. The goal of every player is to achieve victory, and thus he is likely to choose the most proven technology available to him at a certain rank. For a multitude of reasons, this is a challenging situation: A mission may require certain tasks to be performed by certain machines that may not be as favoured as others, or the diversity of vehicles in battle may be low, as especially in higher ranked battles the range of available vehicles is generally not as wide.
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W ar Thunder is one of the most popular and widely played online multiplayers titles on the market at the moment, and has been performing at impressive numbers for a number of years now, something that is undoubtedly helped not only by its free-to-play nature, but its vast array of content and its focus on authenticity. Recently, we got the chance to send across a few questions about the online title to developed Gaijin Entertainment, talking about everything from their future plans for adding content to the game, their staunch support for cross-play, how their monetization model have evolved, and a lot more. Most of our development team were born and raised in the Soviet Union, and we knew about WW2 and the Victory from the very childhood.
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